SpeedScaling
It is highly advised that you read the description of this game.
When running the game, click the blue fullscreen button to get the proper experience.
Imagine a level with a player, and some platforms. Well, what if the player changes size constantly? And the platforms too?
That's what SpeedScaling is about. The game was made for the GMTK Game Jam 2024, the theme was "Built to Scale", made in less than 48 hours (cca. 10-14 hours)
Controls: Left/right Arrow - Move, Space - Jump (Don't worry, multi-jump is a feature, not a bug)
Issues:
- The timer might not appear(1 report)
Things you might think are bugs, but aren't:
- Timer appearing behind the stage (more of a design choice)
- Finish line not visible (you'll know you crossed it when the timer stops)
Get to the top as fast as you can! My personal best is around 15 seconds, try to beat that!
Feel free to post your times in the comments!
Made by me, TitanLuke_09 , first-time jammer and gamedev.
Status | Prototype |
Platforms | HTML5 |
Author | TitanLuke_09 |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Short, Speedrun, Unity |
Comments
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I don't know if its a bug, but I can just cling to the wall and keep on jumping, essentially skipping the level. You can fix this by creating a new physics material with no friction then applying it to the rigidbody of the player. Other than that, its pretty good!